Backend Authentication/Login Update

Please be aware that around 10:00 AM Pacific, on Wednesday, June 28, 2017, we'll be implementing a backend change to our authentication/login systems. Your session should be maintained after this update until you close the browser/tab.

When you next visit the site you will be asked to log in again. Your original authentication details will still work and be retained on our new system. If, in the future, you change your email or password you will now be required to log in again at that time.

If you should have any issues with your account as a result of this update, please reach out to me directly at accounts@zam.com or via our support portal: http://help.zam.com

Thank you! Have a great day!

Update Notes: Tuesday June 27, 2017

GENERAL

  • Guild Experience now increases by a linear amount above level 150, instead of an increasing curve. This means the experience required for each level above 150 has decreased, and some guilds will see a retroactive increase in their guild level.

TIME-LOCKED SERVERS

  • Channeler and Beastlord classes are now available.
  • Research is now available.
  • Collectible nodes (shinies) may now only be seen if you are within 10 adventure or tradeskill levels of the zone the node is located in.

CENSUS

  • Fixed a bug where Max Melee and Max Magical Hit were exceeding limits for character exports.

PROVING GROUNDS

  • The reward for defeating the final boss in a heroic Proving Ground has been increased from 2 to 5 Marks of Glory.

POPULATION / ZONE PROGRESSION
Vaedenmoor: Heart of Nightmares [Raid]

  • Territus should no longer cause the spell "Mark of Nobility" to damage ally pets.
  • Baliath should now take longer to start regenerating after he leaves the playable area and returns.
  • Corrected an issue where if you had the Golden Recognition spell on, you could not execute that part of the script the spell implies.

Chamber of Rejuvenation [Raid]

  • Trakanon no longer forces a tank swap. Swapping tanks is now fully up to the fighters engaged in the encounter.
  • Detonators should now auto-engage the raid instead of waiting till they are damaged.

Arcanna'se Spire: Order and Chaos [Raid]

  • Added messaging to Shanaira the Prestigious' spell combo phase for feedback purposes. Correctly countering her powerful magic should now point out which spells were used as well as who completed the combo.

ABILITIES

  • Completed the first pass on an overall damage output adjustment for all classes. These changes have a separate modifier on live, time-locked, and Proving Grounds servers, so that they can be separately adjusted.

Fallen Gate

  • Channeler heals heal for a percentage of the targets max health on the Fallen Gate server. Percentage heals are increased by the spells level and tier, but do not benefit from caster stats.

QUESTS

  • The Shining Metallic Robe should now be correctly referred to as "Shining" in all instances.
  • Will of the Stormhammers - Brelaine will now break the dwemer for those who may have died or lost connection between approaching the Stone of Kaladim and watching her work her magic.
  • A Mind of My Own - Yapsnarl kobolds are drawn to the bowl of Terratrodder chuck much sooner now.
  • Secrets of Runnyeye - Players that do not yet know Goblish are now able to spawn and fight the Book of Baylzuthak.
  • Secrets of Runnyeye - Players that do not yet know Goblish are not able to read the Book of Baylzuthak, but are given direction to learn the language.
  • A Clockwork Snoop - Gnome Observatrons are removed from the player's inventory when the quest is deleted.
  • A Water Tight Case - The underwater chest now provides text when players have "A Water Tight Case" but not "A Crusade to Faydwer."
  • A Stealthy Guarding - Quest now updates consistently for the group when the mob of Blackscale terror attackers are defeated.
  • Return of the Light - The Lucanic Knight Initiate can no longer be damaged until a certain event transpires.
  • Kaesora: Xalgozian Stronghold [Heroic and Solo]: Spirit Shepherd - The lost spirits will more reliably follow you.
  • Claiming the Goblish Tongue - Goblins in Runnyeye: The Gathering, Nu'roga, and Twark now have a chance to drop a Goblin Territory Marker.

Time-Locked Servers

  • Lian Augren's mail entitled "A Gathering Obsession" will now only be sent once the Isle of Mara is available.

ITEMS

  • Heritage items have been rebalanced across the board. In addition to new stats, several heritage quests that offered rewards only to specific classes now offer a selection of rewards.
  • Damaged items in an equipment set will now have the damaged back-glow appearance instead of the equipment set back-glow.
  • Two-handed weapons should now have double the stat bonuses of one handed weapons of the same level and quality.
  • Velious: Several collection rewards have been updated so that their stats are in line with progression.
  • Velious: Several collection rewards have been updated so that their stats are in line with progression.
  • Corrected an issue with Sarya Val'Sara that prevented her from selling the Drake of the Grove and Burnie.
  • Corrected an issue with Celestial Gate that could prevent it from activating after dying until the caster zones or un-equipped and re-equipped the rune.

Update Notes: Tuesday June 20, 2017

GENERAL

  • Platinum amounts over 1 million should be displayed better.

PROVING GROUNDS

  • Fixed an issue with proving grounds where loyalty points could be reset.


The Underdepths [Proving Ground]

  • Corrected an issue with damage variance on several Skyshrine Guardian and Skyshrine Infiltrator abilities that allowed them to hit for higher then intended amounts.

PUBLIC QUESTS

  • Treasure chests spawned upon completion of public quests are now larger.
  • You now have 10 minutes to claim your prize from the treasure chests that spawn after completion of Battlement Bound in Jarsath Wastes and Ill Omen in Kylong Plains.
  • You will now receive a reward called "Treasure Seeker's Sense" upon completion of a public quest that allows you to see that public quest's treasure chest for a limited time. It also adds a waypoint to the treasure chest.
  • The Ill Omen treasure chest now spawns somewhere along the lake's shore.

POPULATION / ZONE PROGRESSION
Vaedenmoor: Heart of Nightmares [Raid]

  • The Tormented Gatekeepers should no longer show up as a overmatched encounter.
  • Mercenaries are no longer allowed within the zone.
  • Corrected an issue where the Gatekeepers within the zone would show as broken encounters.
  • The minimum lockout for this zone has been reduced by a couple hours.
  • Corrected spawn locations for waking adds in the Terris-Thule encounter.
  • Corrected an issue that was preventing the correct "Recognition" spell from being applied to all players.

Vaedenmoor: Realm of Despair [Raid]

  • Mercenaries are no longer allowed within the zone.
  • The teleporter that leads to Setri Lureth should no longer require ALL players to have unlocked it in order to function.

ABILITIES

  • Fixed an issue that prevented Elemental Unity to not display its damage effect, and to to not trigger unless you were in an Ascension Form.

QUESTS

  • Aerakyn can now complete the quest, "The Secret of the Stone," within The Moppet Shoppe.
  • A Mind of My Own - Yapsnarl kobolds are once again charmed by the bowl of Terratrodder chuck.

ITEMS

  • Assassin's may now examine the Blade of the Naya'Patel to create a Bow of the Naya'Patel.
  • Rangers's may now examine the Bow of the Naya'Patel to create a Blade of the Naya'Patel.
  • The Bow of the Naya'Patel and the Blade of the Naya'Patel now have a unique item group that will prevent them both from being equipped.
  • The Lovers' Gazebo can no longer be placed in the Proving Grounds.

Moonlight Enchantment is Back

The monthly live event Moonlight Enchantments starts tonight! The grottos will open on the 20th at 12:01am PT and close on the 21st at 11:59pm PT. The time applies directly with no conversion to all servers.

 


Check out our Moonlight Enchantments guide and peek at the rewards!

Fallen Gate - A Time-Locked Expansion Server

Are you ready to relive your epic journey in EverQuest II? Heed the call of adventure and return to the Isle of Refuge once again on the new Time-Locked Expansion Server! The Fallen Gate server is scheduled to launch on Tuesday, June 27, 2017.

What’s New About Fallen Gate?

This will be a time-locked expansion server where expansions unlock automatically. In addition, Fallen Gate will have a new twist on Heritage Quests. Completing a Heritage Quest on this server will not only provide the quest reward – but an additional reward on EVERY server you play on.

All Races. All Classes.

Ever wanted to play a Beastlord or Channeler in classic EverQuest II? You can on Fallen Gate! All classes and races will be available when it launches!

Special Note: Players will still need the class/race features to play premium race and classes. Channeler and Beastlord Epics and certain class specific quests will only be available when the corresponding expansion content has unlocked on Fallen Gate.

Heritage Quest Focus

Completing Heritage Quests will award Achievements and unlock new claimable items.

For example, after you completed the Journeyman’s Boots Heritage Quest on Fallen Gate you’ll have a reward waiting for you for every character on your account on EVERY server.  You’ll be able to obtain a level 100 version of J-Boots on your regular play server, a level 90 version on Stormhold, and even a level 50 version for your Fallen Gate characters. Once you complete the Heritage Quest on Fallen Gate, these items can be purchased for free from a Heritage vendor located in Freeport and Qeynos.

Content Unlocks Every 12 Weeks

Players won’t vote to unlock content on Fallen Gate. Instead, every 12 weeks, expansion content will automatically unlock. Content that was released in between expansions will release 6 weeks after its corresponding expansion has released.

That means 12 weeks of classic EverQuest II, 12 weeks of Desert of Flames, 12 weeks of Kingdom of Sky, and so on. This also means GU and Adventure Pack content will release in between expansions. For example, 6 weeks after Echoes of Faydwer is released, you’ll have access to Fallen Dynasty.

All Access Membership Required

Like other progression and special ruleset servers, you’ll need an All Access Membership to access Fallen Gate. All Access also includes additional includes additional great benefits, like 10% off most Marketplace purchases, and a claimable 500DBC grant each month! For more details and to sign up for membership, visit www.daybreakgames.com/allaccess.

 

We’re excited to have you join us for the new Fallen Gate Time-Locked Expansion Server, starting on Tuesday, June 27, 2017!

Double Loot Week!

If you haven't doubled on your Ascension scrolls and experience, today is your final opportunity!

More importantly however, tomorrow the bonuses continue with double loot in all Kunark Ascending dungeon and raid instances!

Starting at 12 AM PT (07:00 UTC) June 16th, until June 23rd at 12 AM (7:00 UTC) players will receive double loot from the following:

  • Kunark Ascending Solo Instance Bosses (final encounter)
  • Kunark Ascending Heroic Instance Bosses (final encounter)
  • All Raid bosses

Time to get your crew together and run some dungeons!

Double Ascension Week!

Ascend to new levels with Double Ascension Scrolls and Ascension Experience! During this event, you'll receive twice as many scrolls from the Ascension masters and receive twice as much Ascension experience.

This weekend will be the perfect time to work on that alt or catch up with your friends! Double Ascension Week begins Friday, June 9th at 12 AM PT (07:00 UTC) and end Thursday, June 15th, at 11:59 PM (06:59 UTC).

Update Notes: Thursday June 08, 2017

 PROVING GROUNDS

  • Defiler Crystallized Soul, Necromancer Dark Heart, Conjurer Shard of Essence and all priest summoned resurrection baubles should now function in Proving Grounds.

POPULATION / ZONE PROGRESSION
All Raids

  • Minor adjustments to incoming damage to players in raid boss encounters

Chamber of Rejuvenation [Raid]

  • Corrected a situation where the ritual barrier did not block the "Basilisk Bite" spell.

Vaedenmoor, Realm of Despair [Raid]

  • Vhaksiz the Shade should no longer wipe out the raid if the "panic" script is triggered.

Vaedenmoor: Heart of Nightmares [Raid]

  • Corrected an issue with Baliath's enrage timer causing the duration to become additive over the course of the encounter.

ITEMS

  • The Expert's Sash of Unrivaled Chaos will now grant the correct Potency amount.
  • Petamorph Wand Illusions will now take priority over most other pet illusions.

PROVING GROUNDS
The Nexus Proving Ground has been activated in the Proving Grounds. This zone is a 6 vs Environment match, meaning the only clock you are racing against is the default goal of 20 minutes. Like the PvEvP race matches, you receive a single reward per boss defeated/checkpoint cleared and, with a larger reward for defeating the final boss/checkpoint , and a bonus reward for beating the goal time.

Proving Grounds: The Nexus
Game Type: Race to Completion
Players: 6 v Environment
Confront the threats within the Nexus, defeating each of the arcane constructs in any order, though choose carefully as they are known to appropriate the abilities of the fallen.

Also activated in the Proving Grounds is the first Unranked Match The Underdepths. The Underdepths is a solo zone where you take control of a powerful avatar within the depths of Skyshrine. Unlike the ranked matches, you may not always receive a reward for every boss defeated, as there are multiple bosses in some checkpoints. You do however still receive the one reward per checkpoint cleared, with a larger reward for defeating the final checkpoint, and a bonus reward for beating the goal time of 15 minutes. Unranked matches are currently repeatable every 90 minutes and they do not post to the scoreboard.

You can access the unranked matches from the zone object behind the Proving Grounds scoreboard near loc 21, 1, -62.69 

Update Notes: Tuesday May 31, 2017

All EverQuest II Servers will be brought offline on Tuesday May 31th, 2017 at 7:00 AM PT (14:00 UTC) for an update. Estimated downtime is less than 2 hours.
Update notes for this downtime can be found in the Game Update Notes forum once they're available.

GENERAL
  • You can now hide your ‘Not For Sale’ items when at a merchant.
  • You can now filter the broker by Ascension Classes.
PROVING GROUNDS
  • Most cleric reactive heals have been increased in the Proving Grounds by 30-40%.
FAMILIARS
  • Fixed an issue where Familiars were not properly persisting through death.
TRADESKILLS
  • Mass production crafts will now maintain their quantity when repeating the craft. This option can be disabled in Options [Advanced] > User Interface > Tradeskills > Repeat Craft Maintains Quantity.
POPULATION / ZONE PROGRESSION
General
  • Many Kunark Ascending encounters had outgoing damage that was tuned in line with a bug that allowed some wards to act as potent damage reduction. The outgoing damage on these encounters has been tuned and will continue to recieve daily adjustments over the next couple weeks based on encounter damage logs.
Chamber of Rejuvenation [Raid]
  • The Reet Ritualist should no longer dispel Glacial Freeze.
  • Bursting Spores should no longer attempt to spread to players who already have the spell on them.
ABILITIES
  • Fixed an issue that prevented Manaburn from applying damage in the Proving Grounds.
ITEMS
  • Crusader's Medal's may now be exchanged for Defender's Medal's from Aldaelon Rootbed, Omarin T'Zaana and Gramdur.

Update Notes: Tuesday May 23, 2017

All EverQuest II Servers will be brought offline on Tuesday May 13th, 2017 at 7:00 AM PT (14:00 UTC) for an update. Estimated downtime is less than 2 hours.
Update notes for this downtime can be found in the Game Update Notes forum once they're available.

PROVING GROUNDS
General
  • The "All Hands on Deck" and "Nature's Fury" incrementing buffs cast by many of the non-boss NPCs in Battle upon the High Seas and Battle for Felwithe now apply 5.0% strikethrough per increment.
Battle upon the High Seas
  • Corrected an issue that granted extra hit points to human Brokenskull pirate's on the blue side.
  • The number of pirates answering Cap'n Ketch's calls has been reduced.
  • Turbulent spirits (drakes) will no longer attack groups not engaged in combat.
FAMILIARS
  • Five new familiars are now available from different merchants around Norrath: Sarya Val'Sara, and Scribbleclaw in Obulus Frontier, Jasper Sodtiller in Kelethin, Naris T'Vaska in Neriak, Durbain in Thalumbra, and Far'Saethe Dom in the Proving Grounds lobby.
  • The Hordemother Vespid Familiar's deaggro proc will no longer trigger on fighters in defensive stance.
POPULATION / ZONE PROGRESSION
Fixed an issue that prevented non-members from entering the following zones after the membership restrictions were lifted.
  • City of the Nayad [Advanced Solo]
  • City of the Nayad [Heroic]
  • Scourge Keep [Advanced Solo]
  • Scourge Keep [Heroic]
  • The Fabled Antechamber of Fate [Raid]
  • The Fabled Cavern of the Crustaceans [Raid]
  • The Fabled Chamber of Immortality
  • The Fabled Nizara
  • The Fabled Nizara
  • The Fabled Ruins of Varsoon
  • The Fabled Sanctum of Fear
  • The Fabled Temple of Cazic-Thule
  • The Fabled Xux'laio's Roost [Raid]
  • Zek, the Scourge Wastes [Heroic]
  • Zek, the Scourge Wastes [Solo]
  • Zek, the Scourge Wastes: The Siege [Raid]
Chamber of Rejuvenation [Raid]
  • If the Reet Ritualist gets removed from the encounter a warning message is now generated to avoid confusion.
  • When Massive Jawing is removed any debuff components applied by the spell are also removed.
  • Trakanon’s eyesight has been improved so he no longer attempt to kill already dead players and spam the raid with the message.
  • Players chosen for the specific challenges involved in the Trakanon encounter should more reliably be able to do damage to their respective targets.
  • Trakanon’s summoned challengers should no longer be permanently rooted.
  • Descriptions have been added to Fetid Cloud and Toxic Tempest.
  • Poison Spray should now grow in damage quicker.
  • Using teleport to target type spells or abilities on Trakanon should no longer result in teleporting under the world.
  • Adds in the Trakanon encounter have had their health rebalanced for recent buff package changes.
ABILITIES
  • Ulla's Resolution will no longer heal hostile targets.
  • Most fighter threat snaps are now unresistable.
  • Corrected an issue with wards that allowed some ward types to reduce damage without losing ward amount.
  • Increased critical damage across the board for both Sorcerer classes by between 8% and 17%.
ITEMS
  • Enchanted Slobberjaw Eye may now be used from inventory.
  • Glomalin Divining Rod will now equip automatically when double clicked.
  • Prestigious Wand of Power no longer requires ammo.
Stormhold
  • Several of the red focus adornments available from Kal'Jeketh can now be added to additional equipment slots.
QUESTS
  • Toxxulian Flora collection pieces are now spelled correctly.