EverQuest II
Update Notes: Tuesday December 13, 2017


  • The portals that appear after defeating the zone bosses in Plane of Disease and Solusek Ro's Tower will now return you to the appropriate location within Coliseum of Valor.
  • You now have 5 minutes to accept your queste reward upon successful completion of the Plane of Innovation, Plane of Disease, and Solusek Ro's Tower Public Quests before the zone will remove you.
  • Public Quest bosses in Plane of Disease: The Emergence and Solusek Ro's Tower: House of the Rising Sun now scale their hitpoints properly, based on the number of participating players.
  • Coliseum of Valor now employs a banker.
  • All zones previously set up as lockout zones have been migrated to persistent instance zones. This mostly effects older content and will not affect any current expansion zones.

Plane of Magic

  • Himaduri should no longer fall below the city of Khali'Vahla.
  • Ilarmna should no longer fall below the city of Khali'Yrzu.

Echoes of Innovation [Public]

  • The main battery should now once again correctly charge empty power cells.

Plane of Innovation: The Wasteyards [Raid]

  • Clockwork Poison should no longer grow quite as fast.
  • Clockwork Poison should no longer apply multiple times from the same target. However, the ability cast from different targets will still produce multiple stacks of the spell on the target.
  • Corrected an issue that caused Karnah to take less damage than intended.

Plane of Innovation: Parts not Included [Event Heroic & Duo]

  • Version 1 of Fixit Microtock now spawns on the ground in front of the pile of scrap near the entrance.

Plane of Innovation [Heroics]

  • Corrected many instances of spells being cast by wrong bosses. This was causing damage to be a lot higher than intended.

Solusek's Tower: Radiance [Challenge Event]

  • Corrected an issue that caused Cinder, Guardian of Ro to heal more often than she should.

Torden, Bastion of Thunder [Heroics]

  • Corrected many instances of spells being cast by wrong bosses. This was causing damage to be a lot higher than intended.

Bastion of Thunder: Storm Chase [Event Heroic & Duo]

  • The gates at the entrance leading to Arkose should remain open if you leave the zone and return after some time.

Plane of Disease: Virulent Incursion [Raid]

  • Wretch and Plaguen have returned. They should now properly enforce required progression for those attempting to pull them out of order.

Plane of Disease: Infested Mesa [Event Heroic & Duo]

  • A collectible shiney will no longer spawn within the bone bridge.

Plane of Disease: Infested Mesa [Duo]

  • Grimror will apply an appropriate leech debuff on his attacker or his attacker's owner if there is only one living player found within the zone.

Plane of Disease: The Emergence [Public Quest]

  • The Necrotic Sea inflicts less damage.

Plane of Disease: The Source [Heroic & Solo]

  • After defeating either Wavadozzik or Darwol Adan, all members of your group should port to the opposite room successfully.

Plane of Disease: Outbreak [Solo]

  • The bats around Rallius Rattican inflict less damage, but should still be pulled with care, or not pulled at all!

Solusek Ro's Tower: Monolith of Fire [Solo]

  • The pillar rings during the So'Valiz encounter will take longer to reach the bottom.
  • Activating the wrong claws more than once during the encounter with So'Valiz will no longer outright kill you.

Solusek Ro's Tower: Monolith of Fire [Heroic & Solo]

  • Moved a couple of collectible shiney spawns down from ledges on the first floor so short races can reach them.
  • The claws around each pillar in So'Valiz's room now mirror each other.
  • Collectible shinies can now be collected on the sun rays after defeating the Avatar of the Sun.

Brackish Vaults [Duo]

  • Bosses within the zone should no longer cast the ability "Armor Buster".

Zek, the Scourge Wastes [Heroic & Solo]

  • Timed quests can now be acquired if you are above level 100.


  • The "[Guild] Raid: Wretch" achievement has been reset.

More after jump.

Ring of Scale coming tomorrow morning!

Here comes Ring of Scale folks! Make sure to check out our Ring of Scale wiki for more information on the new expansion.


All EverQuest Servers will be brought offline on Tuesday, December 12, 2017 at 6:30 AM PT (14:30 UTC) for an update as we work to bring Ring of Scale to Norrath.

Downtime is expected to last approximately 5.5 hours, with servers unlocking around noon. Please be aware that this downtime may be extended in the event of delays.

December 12, 2017

*** Highlights ***

- Ring of Scale, EverQuest's 24th expansion, is launching! Return to Kunark and aid the Combine as they face off against the Sarnak Empire and the Ring of Scale. What will become of the Sarnak Empire? Will dragons reign supreme over Norrath? Only the most powerful of heroes will be able to help the Combine to breach the heart of Veeshan's Peak.
- We have extended the first phase of Frostfell quests. See the Quests and Events section below for details.

*** Ring of Scale ***

- Ring of Scale increases the level cap to 110! New spells, combat abilities, and alternate abilities are available.
- Explore new content as the reborn Combine Empire extends their reach on Kunark!
- - The Sarnak have extended their reach with the new city of Gorowyn, located in one of the Skyfire Mountains.
- - The Combine Empire have begin restoring their former settlement in the Overthere, and have driven some of the former residents underground into the ruins of Charasis. What new horrors await them in Sathir's Tomb?
- - Confront the ultimate power threatening Kunark by assaulting the Ring of Scale's fortress in Veeshan's Peak!

*** Items ***

- Added the buffs granted by the Devourer, Drogan Goblin, and Succulent familiars into a common spell stacking group.
- Changed the proc on Hornscale Blade, Grittooth, Lizard Slayer, Skypiercer, and Shark's Tooth Club to the Highest EoK single hand version of the proc.
- Collectible items now have links in the Lore tab to their associated achievement.

*** Quests And Events ***

- Fixed an error with lockout reduction events that caused some players to get full lockouts.
- Atrebe's Vault (Raid) - The fire and stone dervishes will now wait for 10 seconds before activating their auras. Their auras will pulse half as often. The stone dervish's aura will now work correctly.
- Frostfell - Saving Santug - Gifts are dropping again in Blackburrow, Everfrost, and Permafrost during phase 1.
- Frostfell phase 1 was extended and now runs until the end of the day on 12/20. Frostfell phase 2 picks up on 12/21.

*** Spells ***

- Corrected an issue that prevented detrimental effects from triggering when runes expired (such as in Polyrefractive Rune).
- Spells that stun or increase/decrease hate with your target will now be more likely to stack.
- - This should prevent abilities such as Hallowed Lodestar or spells like Impose for Honor from conflicting when used by multiple casters.
- Paladin - The Preservation of Tunare line of spells will now increase all hatred you generate while active.
- Magician - Increased the base cast time of Monster Summoning VI and later to 8 seconds.

*** AA ***

- Bard, Enchanter - Fierce Eye can no longer be activated while Illusions of Grandeur is active and all ranks of Illusions of Grandeur now prevent Fierce Eye from overwriting it.
- Bard - Changed all ranks of Boastful Bellow to deal more damage initially and significantly more damage after 18 seconds. Scaled down the resist debuff component and added an endurance cost commensurate with the increased damage.
- Bard - Changed all ranks of Vainglorious Shout to function as a multi-target version of Boastful Bellow. This ability now shares a timer with Boastful Bellow.
- Bard - A new ability line named Sonic Disturbance has been created to augment the functionality changes to Boastful Bellow.
- Bard - Adjusted the stacking on Bladewhirl (the debuff triggered from Dance of Blades) to better coexist with other debuffs.
- Bard - Rallying Solo and Rallying Call (for bard targets) now function the same as Rallying Call for non-bard targets, increasing mana regeneration for the duration rather than restoring mana when the ability is first cast. Increased the amount of mana restored by Rallying Solo and Rallying Call (for bard targets). Adjusted the amount of mana and endurance Rallying Call consumes to be 50% of the amount restored.
- Beastlord - Made the following changes to Feral Swipe, Bite of the Asp, Raven's Claw, Gorilla Smash, Frenzied Swipe, and Hastened Feral Attacks:
- - Round kick can now be used starting at level 65; Feral Swipe is now a passive ability that adds an additional skill attack when using Round Kick.
- - Eagle Strike can now be used starting at level 70; Bite of the Asp is now a passive ability that triggers damage over time when using Eagle Strike.
- - Tiger Claw can now be used starting at level 70; Raven's Claw is now a passive ability that triggers an additional skill attack and attack debuff when using Tiger Claw.
- - Dragon Punch (or Tail Rake) can now be used starting at level 70; Gorilla Smash is now a passive ability that triggers an additional skill attack and stun when using Dragon Punch (or Tail Rake).
- - Added additional ranks to Feral Swipe, Bite of the Asp, Raven's Claw, and Gorilla Smash that increase the effectiveness of each ability in place of the hastening previously offered by Hastened Feral Attacks.
- - Frenzied Swipe now reduces the reuse time of Round Kick by 3 seconds.
- Beastlord - Veteran's Wrath now modifies the critical damage of strike and kick attacks. This ability line was refunded with this change.
- Beastlord - Destructive Cascade is now available to be trained.
- Berserker - All ranks of Distraction Attack have been changed to passive abilities that can be toggled.
- Enchanter - Consolidated Edict of Command to be ranks of Dire Charm. Targets charmed by ranks 2+ of this ability that are level 46 or lower will now be permanently charmed.
- Enchanter - Consolidated Illusory Ally to be ranks of Doppelganger. Pets summoned by Doppelganger have gained the ability to cast any single target direct damage or stun spell that their owner currently has memorized. Starting at rank 20 Doppelganger will summon 3 pets.
- Enchanter - Ranks 4-6 of Soothing Words now reduce the reuse time by 10 minutes per rank, rank 13 by 1 minute, bringing the final reuse time down from 20 minutes to 5 minutes.
- Enchanter - Reduced the armor class debuff on Waking Nightmares, the debuff component of Noctambulate, to better reflect NPC armor class values.
- Enchanter - Increased the range on Tashan's Lingering Cry to ensure it lands at the maximum range that Tashan can be cast.
- Magician - Heart of Flames is no longer restricted to fire-based spells.
- Magician - Increased the duration of Heart of Flames, Vapor, Ice, and Stone as you purchase some ranks.
- Magician - Modified the damage focus component of Elemental Union to stack with Heart of Flames and reduced the damage focus percentage. Increased the duration of the ability at some ranks, added a critical chance increase for all ranks, and added a base mana cost increase component to the ability.
- Magician - Consolidated Elemental Ward to be ranks of Shield of the Elements. Reduced the initial reuse time of the ability, extended its duration, improved its stacking to better coexist with other spell and melee guard buffs, and scaled back the elemental damage reduction.
- Magician - Renamed Mana Reserve to Elemental Conversion. Removed the restriction that you must be below 20% mana to activate the ability. The ability now consumes health from your summoned companion in order to restore your mana.
- Monk - Increased the duration of ranks 3-13 of Destructive Force and Focused Destructive Force by 6 seconds.
- Monk - Reduced the initial reuse time of Imitate Death by 30 seconds.
- Monk - Added additional ranks to Distant Strike which can now be obtained starting at level 65.
- Necromancer - Reduced reuse time of Death Bloom from 10 minutes to 6 minutes, increased the health/mana values of ranks 4 and 6, and refunded Death Blossom.
- Necromancer - Consolidated Overpower Undead to be ranks of Dead Mesmerization.
- Necromancer - Hand of Death now focuses damage over time spells with a minimum duration of 12 seconds rather than 24 seconds.
- Ranger - Reduced the mana cost for rank 10 of Poison Arrows from 1036 to 900.
- Ranger - Destructive Cascade is now available to be trained.
- Shaman - Consolidated Armor of Ancestral Spirits to be ranks of Ancestral Guard.
- Wizard - Arcomancy, Cryomancy, and Pyromancy now share a 2 minute recast timer.

*** NPCs ***

- All NPC Guildmasters can now train players in all skills available to the class.

*** Mercenaries ***

- Players who are only grouped with a mercenary no longer have to confirm before merging with another group.
- Added the mercenary AA ability Essence of the Dragon. It can be purchased for 0 points once you have obtained the Special Progression AA ability Essence of the Dragon.

*** Progression Servers ***

- Level 52 and 58 fire pets will no longer cast wizard spells in addition to their intended Fire Elemental Bolts.

*** Miscellaneous ***

- Made the following adjustments to the Intimidation skill:
- - Corrected a longstanding bug that prevented the attacker from playing the cry animation after failed Intimidation attempts.
- - Increased the reuse time of this skill to 30 seconds.
- - Increased the skill-up rate for Intimidation by approximately 300%.
- - Increased the chance that Intimidation will succeed and introduced a bonus for being a higher level than your target.
- Fixed a periodic zone crash that could occur when leveling up while having a mercenary casting multi-target spells.
- Fixed an issue that caused errors when dismounting if 'Hidecorpse Always' was enabled.

*** UI ***

- The Merchant Window cost column is now right justified.
- Added a default text color for the UI.
- Addressed some button color inconsistencies throughout the UI.
- Right-clicking and holding on any item in the merchant window will now bring up a temporary inspect window.
- Merchant quantities will now correctly update when a player purchases stackable items.
- Fixed an issue that caused Adventure merchants to charge an incorrect price for items.
- Fixed an issue where shared loot was not being properly removed from the Advanced Loot Window when a group joined a raid.
- Fixed an issue where players joining a raid could not see pre-existing items in the Advanced Loot Window.
- Added a new label type for spell gem 13 (414).
- Added support for an additional spell gem.
- Added 20 additional pages to the spellbook.
- You will no longer see a message when deleting an empty bandolier set.
- Corrected an issue that would truncate item names in the message displayed when destroying them.
- Fixed an issue that could cause the client to crash if the description of a combat ability exceeded 512 characters.
- Added the ability to scroll and resize the description area of the Combat Skills window.
- Added more information to the server select screen message when multiple sessions are detected on your account.
- Clicking a spell link in the spell description window will now properly open a spell description window instead of adding a link to the spell in chat.

- Changed -

EverQuest II
Update Notes: Tuesday December 5, 2017


  • When Characters zone into the Plane of Magic, their divine Potency is automatically set to a minimum of 50. Since this auto grant makes it redundant, the Divine Potency Grant: 50 bauble has been removed from Tishan's Lockbox.


  • You should now correctly be awarded the key for defeating all tier 1 raid bosses. This fix should be retroactive.

Plane of Magic

  • Updated the ammo merchants in Plane of Magic to sell Planar ammo, including crossbow bolts.

Echoes of Innovation [Public]

  • In stage 5 of the event, if someone does not get pulled into the final boss room, anyone in the zone can "Discharge Excess Power" on the main capacitor to pull anyone who is not in the room into the room.
  • Corrected an issue that occasionally displayed Meldrath's location incorrectly on the zone map.

Plane of Innovation: Parts Not Included [Event]

  • Corrected an issue that could cause Fixit Omegatock to reset once defeated.

Plane of Innovation [Heroics]

  • Bosses within the normal heroic zones should no longer use a direct scripted death mechanic on non-fighters. It is still the intention that it be preferable to use fighters to tank these bosses.

Solusek Ro's Tower: Monolith of Fire [Solo]

  • Spell and combat art range is tripled during the encounter with Jiva.

Solusek Ro's Tower: The Monolith of Fire [Both versions]

  • The braziers on the first floor will rise regardless of the speed at which the Obsidian Shards are destroyed.
  • Solusek Ro will actually return if the timer reaches 0 during the encounter with the Avatar of the Sun.

Torden, Bastion of Thunder [Heroics]

  • Bosses within the normal heroic zones should no longer use a direct scripted death mechanic on non-fighters. It is still the intention that it be preferable to use fighters to tank these bosses.

Torden, Bastion of Thunder: Storm Chase [Both versions]

  • Arkose now runs to each unbound thermal stone.
  • Messaging has been added after defeating enough frigid windkeepers reminding you to grab a spark of frost for an upcoming fight.

Torden, Bastion of Thunder: Storm Surge [Raid]

  • Thangbrand and Valbrand should now correctly give extra info when Detect Weakness is used on them.
  • Gained Advantage should now be triggered if Thangbrand and Valbrand are over 15% apart in health rather than 10%.

Plane of Disease: The Source [Heroic & Solo]

  • Killing Darwol Adan or Wavadozzik Adan should no longer port one or more members of the group into the void.

Plane of Disease: Infested Mesa [Both versions]

  • The orbs representing the brain, heart and stomach during the encounter with The Carrion Walker should now be more visible.

Plane of Disease: The Emergence [Public Quest]

  • Seeds of virulence now spawn lower to the ground.

Siren's Grotto: Alluring Embrace [Heroic & Advanced Solo]

  • The siren summoners can now be interrupted and attacked during the encounter against the Coral Construct.

Brackish Vaults [Duo]

  • Creatures found within the Brackish Vaults should no longer be able to riposte damage quite as hard.


  • Corrected an issue with mercenaries that prevented them from charging an upkeep cost once the owner character is over level 100.


  • Corrected the requirement on the proving grounds merchants that prevented characters over level 100 from seeing their wares.


  • The sphinx feather should properly be removed from your inventory during the quest "Ghost's Lost Score."
  • Crystalized Aether Essence needed for the quest "The Queen's Favor" should now update for the group.
  • Eight Orbs for Eight Pillars - The arcane orb will now work on the slain constructs of mana.


  • Corrected an issue that prevented rare harvests from being used in expert spell recipes.
  • Corrected an issue that prevented Innovation Tinkering recipes from showing up on crafting trainers.
  • Sprocket's Interlocking Plane Builder's Kit recipes have been converted to use geomancy to be useable on Time-Locked servers.


  • The Clockwork Calamity no longer sets a high illusion priority.
  • Corrected a bug that caused some tinkered items to become unlimited charges.

EverQuest II
Update Notes: Thursday November 30, 2017


  • Fixed an issue related to Fast Travel.


  • Quests Consoling the Souls and Consoling the Souls: A Contemplation - These quests should now update for group members.


  • Fixed an issue where the archaeologists in Plane of Magic would sometimes hand out incorrect rewards.
  • Wands from the Planes of Prophecy Level 100 Boost gear boxes no longer require ammo.
  • Fixed the requirements on Argas, Guardian of Magic and Augury Harbinger so that they will work correctly on timelocked servers.

Incoming Bonus Experience and IC is patched!

Get ready for some bonus experience folks, Daybreak announced today we'll be getting 12 days of it.




Fall Fun

Adventurers, the final Fall Fun bonus is here!

From Wednesday, November 29, 2017, until Monday, December 11, 2017, ALL players will receive 1.5 times as much experience in their adventures across Norrath!

Get ready to grind, Norrathians! It's time to reap those rewards.


Also our Item Collector is patched now for the November 21st patch. Sorry for the wait on that folks.

Daybreak Marketplace Deals

Daybreak has some marketplace deals starting today. Open up the marketplace tool in game and check them out.



As we roll into the holiday season, we're encouraging players to partake in their own festivities across Norrath!

From now until December 7, 2017, a selection of assorted holiday-themed items including Endless Turkeys, the Festive Autumnal Center Piece, the Crown of Feathers Nimbus, the Familiar of Thankful Days, and more are on sale in the Marketplace!

Remember, this isn't the only way to enjoy the season - Fall Fun is also in full swing! Don't forget to take advantage of the 50% shorter instance lockout timers up until November 28!


We'll be entering Frostfell before you know it, so don't miss out on the fall festivities!

EverQuest II
Update Notes: Tuesday November 21, 2017


  • Fixed an issue preventing Marketplace gifting.


  • The Dire Warg Whisperer - The dire warg muzzle works as intended, once again.
  • Caught by the Tail - Scout Chenka and Outrider Storian now interact with each other consistently.